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| *AX SOFT>>>Programming & Design |
If computer are ones and zeros how do sounds and moving images work? |
Okay so like I know that images are just pixels which are represented but 1's and 0's but what about when you are playing a video game how does that work like I mean how does the computer know or make those images move and sound same thing how can a continuous song be made of just ones and zeros can anyone help me on this? Also can anyone give me like some examples of this and how it works with maybe a little bit of like code. Thanks!! I want to write a huge answer. I'll try to keep it short. yeah its like a code ??!!!!!!!!!!!!!!!!!! you understand that the data is made up of ones and zeros... you need to additionally understand that the *instructions* are also made of ones and zeros. It's actually the same way that old recodes work, but instead of bumps and indents, it's 0s and 1s. I believe it's set on a series of 8 0s and/or 1s. Each set symbolizes a specific frequency. It's actually more "choppy" than real sound, but our brain goes ahead and smooths it out for us. everything is made up of ones and zeros A game is programmed to show a sequence of images to animation, and a sequence of sounds, as to make the game. A program then converts the code, images and sounds into the 1s and 0s that you said. Reallllllly long strings of 1 and 0's To put it very simply the 1's and 0's is a language that the machine understands. The software or program tells the hardware what to do, or controls the hardware. The output is what you see on the screen, or other device. Your game tells your computer what to show on the screen and what sounds to make based on your input. Different 1's and 0's are interchanged at times. In terms of sound, there are zillions of 1's and 0's that are change from on to off and vice-versa. The combinations of 1's and 0's shutting off or turning on create a pattern, and thus makes up a song file. an image file is more static and doesn't require as many strings. |
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